Loop cam

Download this example map.

1. Create a new track or load an existing track
(your track needs at least a start and a finish block and it must be validated!)

icon_mediatracker2. Click the mediatracker button and select RECORD MEDIATRACKER

3. Now complete your track (you don´t have to make a perfect run or a good time) and select END GHOST RECORDING

icon_mediatracker4. Click the mediatracker button again and select IN GAME

mediatracker_clip_buttons5. Now click the ADD CLIP button in the lower left corner to add a new clip

mediatracker_loop_cam_start6. Add some triggers to your track in front of the loop

mediatracker_clip_buttons_box7. Now click the box button in the lower left corner to disable the trigger mode

mediatracker_clip_buttons_rename8. Select your clip and click the RENAME button in the lower in the lower left corner to rename your clip, e.g. CAM internal and click the rename button again

 

mediatracker_tracks_buttons_add9. Click the ADD TRACK button in the lower left corner and select CAMERA RACE mediatracker_CAMERA_RACE

mediatracker_CAMERA_RACE_settings10. Now in the upper left corner select Camera: Internal and make sure, Keep playing is checked

mediatracker_clip_buttons11. Click the ADD CLIP button in the lower left corner to add a new clip

mediatracker_loop_cam_reset12. Add some triggers to your track right after after loop

mediatracker_clip_buttons_box13. Now click the box button in the lower left corner to leave the trigger mode

mediatracker_clip_buttons_rename14. Select your clip again and click the RENAME button in the lower left corner to rename your clip, e.g. CAM reset and click the rename button again

IMPORTANT: You don´t have to add a track to this clip, an empty clip resets the camera to the players default camera

Leave the mediatracker and test your track.

Leave a Reply